LCD; PDA; application tuning techniques; audio decoding; audio game applications; backlight scaling; battery-operated portable devices; cell phones; controlled image-quality degradation; graphics-intensive game applications; hardware architecture; high-level power management; interactive 3-D game applications; metadata injecting; mobile devices; mobile multimedia; portable game consoles; time-varying workload; video game applications; video processing; audio coding; mobile radio; multimedia communication; telecommunication network management; video signal processing
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