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Lindemann, P.; Eisl, D.; Rigoll, G.
Acceptance and User Experience of Driving with a See-Through Cockpit in a Narrow-Space Overtaking Scenario
pp. 1040-1041
Proc. Conference on Virtual Reality and 3D User Interfaces (VR) 2019
2019

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Lindemann, P.; Lee, T.-Y.; Rigoll, G.
Catch My Drift: Elevating Situation Awareness for Highly Automated Driving with an Explanatory Windshield Display User Interface
Multimodal Technologies and Interaction
2018
Vol. 2, No. 4
Article No. 71

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Lindemann, P.; Lee, T.; Rigoll, G.
Supporting Driver Situation Awareness for Autonomous Urban Driving with an Augmented-Reality Windshield Display
pp. 358 - 363
International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
2018

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Lindemann, P.; Lee, T.; Rigoll, G.
An Explanatory Windshield Display Interface with Augmented Reality Elements for Urban Autonomous Driving
pp. 36-37
International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
2018

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Lindemann, P.; Müller, N.; Rigol, G.
Exploring the Use of Augmented Reality Interfaces for Driver Assistance in Short-Notice Takeovers
pp. 804-809
Proc. IEEE Intelligent Vehicles Symposium (IV)
2019

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Lindemann, P.; Rigoll, G.
Examining the Impact of See-Through Cockpits on Driving Performance in a Mixed Reality Prototype
pp. 83-87
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct (AutomotiveUI '17)
2017

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Lindemann, P.; Rigoll, G.
A diminished reality simulation for driver-car interaction with transparent cockpits
pp. 305-306
Virtual Reality (VR), 2017 IEEE
2017

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Lindemann, P.; Rigoll, G.
Exploring Floating Stereoscopic Driver-car Interfaces with Wide Field-of-view in a Mixed Reality Simulation
pp. 331-332
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST '16
2016

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Lindemann, P.; Zhu, R.; Rigoll, G.
A Simulation for Examining the Effects of Inaccurate Head Tracking on Drivers of Vehicles with Transparent Cockpit Projections
pp. 1042-1043
Proc. Conference on Virtual Reality and 3D User Interfaces (VR) 2019
2019