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Titel:

Ambiguity in Utopian XR-Games: Basic Principles for the Design of Virtual Worlds

Dokumenttyp:
Konferenzbeitrag
Art des Konferenzbeitrags:
Textbeitrag / Aufsatz
Autor(en):
Wolfgang Höhl
Seitenangaben Beitrag:
13
Abstract:
Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate omission of facts, and from the skillful superimposition of contradictory codes. An ontology of interactive media explains the elusive visual poetry and image perception. The five basic elements of media are presented. The model shows the key correlations of...     »
Stichworte:
utopian image, ambiguity, image perception, image design, game design, game development.
Dewey-Dezimalklassifikation:
000 Informatik, Wissen, Systeme
Herausgeber:
Hooffacker, Gabriele
Kongress- / Buchtitel:
XR - Society - Utopia
Kongress / Zusatzinformationen:
Science MashUp Conference "XR - Society - Utopia"
Ausrichter der Konferenz:
Leipzig University of Applied Sciences
Datum der Konferenz:
24.04.2021
Publikationsdatum:
30.07.2021
Jahr:
2021
Jahr / Monat:
2021-04
Monat:
Apr
Seiten:
13
Reviewed:
ja
Sprache:
en
WWW:
https://nbn-resolving.org/urn:nbn:de:0168-ssoar-74160-3
Copyright Informationen:
© 2021 by the author. This publication is licensed under the terms and conditions of the Creative Commons Attribution (CC BY-NC-ND) license (https://creativecommons.org/licenses/by-nc-nd/4.0/).
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