A typical agile project is characterized by fuzziness. However, this decreases from iteration to iteration by the learning effect of measurable partial results, like prototypes or product increments [6, p. 20]. In the agile process, artifacts are generated by the application of methods. They contain all the information that is required by the product development process and reflect the current state of knowledge. They are thus information carriers. These artifacts can be either physical / tangible or virtual / immaterial. The goal of this work is to evaluate the influence of methods and artifacts on agile projects to serve as a basis to derive an agile framework. To this end, the collected data is structured into an analysis framework allowing for a systematic evaluation. Therefore, the Makeathon Think.Make.Start. was analyzed. During this agile development of innovative products, artifacts are a central element and carrier of information.
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A typical agile project is characterized by fuzziness. However, this decreases from iteration to iteration by the learning effect of measurable partial results, like prototypes or product increments [6, p. 20]. In the agile process, artifacts are generated by the application of methods. They contain all the information that is required by the product development process and reflect the current state of knowledge. They are thus information carriers. These artifacts can be either physical / tangib...
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