In this work interactions with virtual tools in an immersive virtual environment are designed and implemented. Of particular interest are the effects of different interactions on the usability and the question how affordance and fidelity of a virtual object are connected. For this purpose the application "Carpentry VR" was developed, in which the user is able to work with virtual wood by using different tools (measure tape, pencil, saw, glue, hammer and nails). In this way users are able to create their own virtual objects.
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In this work interactions with virtual tools in an immersive virtual environment are designed and implemented. Of particular interest are the effects of different interactions on the usability and the question how affordance and fidelity of a virtual object are connected. For this purpose the application "Carpentry VR" was developed, in which the user is able to work with virtual wood by using different tools (measure tape, pencil, saw, glue, hammer and nails). In this way users are able to crea...
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