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Titel:

Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design

Dokumenttyp:
Konferenzbeitrag
Autor(en):
Höhl, Wolfgang; Kharvari, Farzam; Klinker, Gudrun
Abstract:
This paper investigated the impact of 3D serious games on wayfinding in public buildings. Optimal wayfinding is essential for security, economy and architectural design of public buildings. A comparative study is performed between two groups that used 2D drawings and virtual reality on the specific use-case of a museum. Following the model of Weisman, a particular questionnaire is developed. The results show “figuring out” the building was easier for the 2D group while wayfinding was easier for...     »
Stichworte:
Wayfinding, Museums, Participatory Design, Evidence-based Design, 3D Serious Games, Design Education
Kongress- / Buchtitel:
IEEE Conference on Games 2020
Datum der Konferenz:
August 24-27
Publikationsdatum:
28.08.2020
Jahr:
2020
Nachgewiesen in:
Scopus
Print-ISBN:
978-1-7281-4533-4
Reviewed:
ja
Sprache:
en
Volltext / DOI:
doi:10.1109/CoG47356.2020.9231921
WWW:
https://ieee-cog.org/2020/papers/paper_211.pdf
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