Predicting and planning interactive behaviors in
complex traffic situations presents a challenging task. Especially
in scenarios involving multiple traffic participants that interact
densely, autonomous vehicles still struggle to interpret situations
and to eventually achieve their own mission goal. As driving
tests are costly and challenging scenarios are hard to find
and reproduce, simulation is widely used to develop, test,
and benchmark behavior models. However, most simulations
rely on datasets and simplistic behavior models for traffic
participants and do not cover the full variety of real-world,
interactive human behaviors. In this work, we introduce BARK,
an open-source behavior benchmarking environment designed
to mitigate the shortcomings stated above. In BARK, behavior
models are (re-)used for planning, prediction, and simulation.
A range of models is currently available, such as Monte-
Carlo Tree Search and Reinforcement Learning-based behavior
models. We use a public dataset and sampling-based scenario
generation to show the inter-exchangeability of behavior models
in BARK. We evaluate how well the models used cope with
interactions and how robust they are towards exchanging
behavior models. Our evaluation shows that BARK provides
a suitable framework for a systematic development of behavior
models.
«
Predicting and planning interactive behaviors in
complex traffic situations presents a challenging task. Especially
in scenarios involving multiple traffic participants that interact
densely, autonomous vehicles still struggle to interpret situations
and to eventually achieve their own mission goal. As driving
tests are costly and challenging scenarios are hard to find
and reproduce, simulation is widely used to develop, test,
and benchmark behavior models. However, most simulations
rely...
»