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Titel:

Interactive Simulation of Deformable Bodies on GPUs

Dokumenttyp:
Konferenzbeitrag
Autor(en):
Georgii, J.; Echtler, F.; Westermann, R.
Abstract:
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of springs we target, numerical time integration of spring displacements needs to be accelerated and the transfer of displaced point positions for rendering must be avoided. To fulfill these requirements, we exploit features of recent graphics accelerators to simulate spring elongation and compression in the graphics processing unit (GPU), saving displaced point masses in graphics memory, and then sen...     »
Stichworte:
FAR,ResearchIssueInformationInteraction,simulation,deformation,GPU
Kongress- / Buchtitel:
Simulation and Visualisation 2005
Jahr:
2005
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