Despite the bursty and highly volatile traffic, routing in the Internet today is optimised only on coarse time scales, as load-adaptive routing is known to induce performance deterioration by causing massive oscillations. We describe ReplEx, an universally applicable distributed algorithm for dynamic routing/traffic engineering, which is based on game theory. We show through extensive realistic simulations that ReplEx does not oscillate, and that it achieves performance gains comparable to traditional static traffic engineering. To obtain a better understanding of the traffic to be routed, we furthermore analyse global traffic matrices and search engine induced traffic, based on traffic measurements. Moreover we describe EaC, a universally applicable memory efficient algorithm that identify the most popular nodes in a search tree, which can serve to pin down main traffic contributors.
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Despite the bursty and highly volatile traffic, routing in the Internet today is optimised only on coarse time scales, as load-adaptive routing is known to induce performance deterioration by causing massive oscillations. We describe ReplEx, an universally applicable distributed algorithm for dynamic routing/traffic engineering, which is based on game theory. We show through extensive realistic simulations that ReplEx does not oscillate, and that it achieves performance gains comparable to tradi...
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