This thesis presents a novel system for general-purpose GPU programming. It features a seamless integration into the C++ programming language to address graphics hardware via a familiar syntax, an abstraction layer to efficiently hide the different computation frequencies, and a novel approach to relax the vector processor paradigm of the GPU. The development system enables software engineers to embed GPU-based development into their existing software process, thus, largely dissolving the differences between main and graphics processor.
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This thesis presents a novel system for general-purpose GPU programming. It features a seamless integration into the C++ programming language to address graphics hardware via a familiar syntax, an abstraction layer to efficiently hide the different computation frequencies, and a novel approach to relax the vector processor paradigm of the GPU. The development system enables software engineers to embed GPU-based development into their existing software process, thus, largely dissolving the differ...
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