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Dokumenttyp:
Konferenzbeitrag
Autor(en):
Ralovich, K.; Magdics, M.
Titel:
Recursive Ray Tracing in Geometry Shader
Abstract:
We propose an effective method to enable recursive ray tracing triangular scenes using contemporary real-time graphics pipelines of digital computers. So far, general purpose computations such as ray tracing utilized the programmable pixel shader for computation. Lengthy algorithms were subdivided to continue-and-restart-able parts (computing kernels) to enable implementation as multi-pass rendering. Discussing a fundamentally different method, we are representing rays with geometry, mai...     »
Stichworte:
GPU,RayTracing
Kongress- / Buchtitel:
Proceedings of the Fifth Hungarian Conference on Computer Graphics and Geometry, Budapest, Hungary, 26 Jan 2010.
Verlagsort:
Budapest, Hungary
Jahr:
2010
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