Emerging directly from a masterclass held by the authors at IASS 2017, this paper presents a quantitative and qualitative benchmark comparison between three distinct software environments, namely SOFiSTiK, Kangaroo and Kiwi3d, framed specifically within the context of designing and simulating bending-active structures. The three environments differ significantly not only in their numerical methods and implementation but also in their stages of software development, licensing structure and design intent and so their comparison represents a timely and valuable insight into the status quo for the design of bending-active hybrid structures.
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Emerging directly from a masterclass held by the authors at IASS 2017, this paper presents a quantitative and qualitative benchmark comparison between three distinct software environments, namely SOFiSTiK, Kangaroo and Kiwi3d, framed specifically within the context of designing and simulating bending-active structures. The three environments differ significantly not only in their numerical methods and implementation but also in their stages of software development, licensing structure and design...
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