Design tasks need to be rescheduled and reprioritised
frequently during product development. Inappropriate
priority decisions generate rework; thus, the
policy used to guide such decisions may have a significant
effect on design cost and lead time. Generic priority rules
provide easily implementable guidelines for task prioritisation
and are theoretically effective for many planning
problems. But can they be used in design processes, which
include iteration, rework and changes? In this article, a
discrete-event simulation model is developed to investigate
priority policies in design. The model explores the combined
effects of progressive iteration, rework and change
propagation during design of interconnected parts in a
product architecture. Design progression is modelled as an
increase in the maturity of parts; rework and change
propagation cause maturity levels in certain parts to reduce.
Twelve product architecture models ranging in size from 7
to 32 elements are simulated to draw qualitative and general
insights. Sensitivity of the findings to assumptions and
model inputs is tested. Generally effective priority policies
are identified, and their impact is shown to depend on the
interconnectedness and organisation of product architecture,
as well as the degree of concurrency in the design
process.
«
Design tasks need to be rescheduled and reprioritised
frequently during product development. Inappropriate
priority decisions generate rework; thus, the
policy used to guide such decisions may have a significant
effect on design cost and lead time. Generic priority rules
provide easily implementable guidelines for task prioritisation
and are theoretically effective for many planning
problems. But can they be used in design processes, which
include iteration, rework and changes? In this...
»