The common approach to three-dimensional computer graphics uses geometric scene descriptions. An alternative approach is image-based rendering. There, geometric scene descriptions are replaced by image-based scene representations and the simulation process is replaced by data interpolation.
In this thesis the acquisition, interactive transmission and progressive rendering using such image-based scene representations is investigated. Approaches for the joint calibration of multi-sensor devices, 3D scene reconstruction, and real-time rendering are discussed. Theoretical models and a practical framework for optimal compression with respect to the requirements of interactive streaming systems are evaluated.
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The common approach to three-dimensional computer graphics uses geometric scene descriptions. An alternative approach is image-based rendering. There, geometric scene descriptions are replaced by image-based scene representations and the simulation process is replaced by data interpolation.
In this thesis the acquisition, interactive transmission and progressive rendering using such image-based scene representations is investigated. Approaches for the joint calibration of multi-sensor devices,...
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