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Titel:

Proxemics Play: Understanding Proxemics for Designing Digital Play Experiences

Dokumenttyp:
Konferenzbeitrag
Autor(en):
Mueller, F.; Stellmach, S.; Greenberg, S.; Dippon, A.; Boll, S.; Garner, J.; Khot, R.; Naseem, A.; Altimira, D.
Abstract:
Digital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the interpersonal distance between players. We further add that wireless networks offer complementary distance zones for designers, offering novel design resources for digital play. We use our own as well as other games to articulate a set of strategies on how designers can utilize b...     »
Stichworte:
exertion games, games, play, proxemics, whole-body interaction
Kongress- / Buchtitel:
Proceedings of the 2014 Conference on Designing Interactive Systems
Verlag / Institution:
Acm
Verlagsort:
New York, NY, USA
Jahr:
2014
Seiten:
533--542
Print-ISBN:
978-1-4503-2902-6
Serientitel:
Dis '14
 BibTeX