The articles in this thesis cover three different units of analysis of the open innovation landscape: (1) the innovation process, examining the rationale and methods of incumbents’ successful integration of external stakeholders, (2) innovation tools and methods, through the development of a knowledge management platform employing gamification and (3) the individual, analyzing the effect of gamification as a non-monetary incentive on the motivation and output of participants on an ideation platform.
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The articles in this thesis cover three different units of analysis of the open innovation landscape: (1) the innovation process, examining the rationale and methods of incumbents’ successful integration of external stakeholders, (2) innovation tools and methods, through the development of a knowledge management platform employing gamification and (3) the individual, analyzing the effect of gamification as a non-monetary incentive on the motivation and output of participants on an ideation platf...
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