The work presents a method for the conception of driving simulators for the automotive development process. The central idea of the method is fact that the control process of driving an automotive vehicle is determined by different types of mechanisms of stimulus and reaction. Whereas the primary driving task is mainly determined by unconscious, skill-based reactions, the driver has got the possibility to consciously influence his rule-based and knowledge-based reactions, which determine secondary and tertiary task execution. Thus for applications, which deal with the primary driving task, the admissible deviation between simulation and reality may be less than for secondary or tertiary tasks. According to this concept, applications related to the automotive development process are being classified. For each class, a typical simulator configuration is deduced.
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The work presents a method for the conception of driving simulators for the automotive development process. The central idea of the method is fact that the control process of driving an automotive vehicle is determined by different types of mechanisms of stimulus and reaction. Whereas the primary driving task is mainly determined by unconscious, skill-based reactions, the driver has got the possibility to consciously influence his rule-based and knowledge-based reactions, which determine seconda...
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