Augmented Reality (AR) is being adopted in industry for communication and in society as a whole. While development continues, challenges still remain. Calibration tasks especially remain a hassle for developers and end users alike. They are time-consuming, followstrict rule-sets and require great care to ensure a usable end result. In this report, the extended version of Langbein et al. [16], we propose a solution to ease calibration tasks on users and keep them motivated by adding game concepts to the procedure. We show that, in a gamified application, participants can be incited to perform longer procedures with up to four times the amount of measurements taken without a necessary decrease in the resulting calibration quality.
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Augmented Reality (AR) is being adopted in industry for communication and in society as a whole. While development continues, challenges still remain. Calibration tasks especially remain a hassle for developers and end users alike. They are time-consuming, followstrict rule-sets and require great care to ensure a usable end result. In this report, the extended version of Langbein et al. [16], we propose a solution to ease calibration tasks on users and keep them motivated by adding game concepts...
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