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Autor(en):
Andreas Langbein, David A. Plecher, Frieder Pankratz, Chloe Eghtebas, Fabrizio Palmas, Gudrun Klinker
Titel:
Using Gamification for Stereo Camera Calibration in Terms of Augmented Reality
Abstract:
Augmented Reality (AR) is being adopted in industry for communication and in society as a whole. While development continues, challenges still remain. Calibration tasks especially remain a hassle for developers and end users alike. They are time-consuming, followstrict rule-sets and require great care to ensure a usable end result. In this report, the extended version of Langbein et al. [16], we propose a solution to ease calibration tasks on users and keep them motivated by adding game concepts...     »
Stichworte:
Gamification, Calibration,Registration, Augmented Reality
Jahr:
2020
Sprache:
en
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