In this paper we want to address the question of what role the use of AR plays in the fields of Serious Games and Superhuman Sports. This paper is the foundation of the ARES workshop on the IEEE VR 2022. We will reference the experiences gained from various projects over the last few years, which are discussed in the workshop. Furthermore, we want to shed light on needed research in the area of AR framework development and the involvement of tangible, augmented game objects to support future AR projects.
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In this paper we want to address the question of what role the use of AR plays in the fields of Serious Games and Superhuman Sports. This paper is the foundation of the ARES workshop on the IEEE VR 2022. We will reference the experiences gained from various projects over the last few years, which are discussed in the workshop. Furthermore, we want to shed light on needed research in the area of AR framework development and the involvement of tangible, augmented game objects to support future AR...
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