This dataset contains eight computer-generated images and one video presentation to the research paper titled:
"Ambiguity in Utopian XRGames. Basic Principles for the Design of Virtual Worlds"
This paper develops a short catalogue of three design principles for game designers. Based on a novel and own developed ontology of interactive media, it is shown, how ambiguity can be consciously designed in virtual worlds.
Two illustrations represent an ontology of interactive media. Six selected computergenerated images show how the above design criteria can be successfully applied to the design of virtual worlds.
The additional video presentation was presented in person as a pecha kucha format at the "Science MashUp Symposium" on the topic of "XR - Society - Utopia" at Leipzig University of Applied Sciences on April 24, 2021.
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This dataset contains eight computer-generated images and one video presentation to the research paper titled:
"Ambiguity in Utopian XRGames. Basic Principles for the Design of Virtual Worlds"
This paper develops a short catalogue of three design principles for game designers. Based on a novel and own developed ontology of interactive media, it is shown, how ambiguity can be consciously designed in virtual worlds.
Two illustrations represent an ontology of interactive media. Six selected co...
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