Simulation Games for the Digital Transformation of Business Processes
Dokumenttyp:
Konferenzbeitrag
Autor(en):
Löffler, Alexander; Prifti, Loina; Levkovskyi, Borys; Utesch, Matthias; Krcmar, Helmut
Nicht-TUM Koautoren:
nein
Kooperation:
-
Abstract:
The goal of this paper is to discuss and evaluate the
approach of applying simulation games as a tool for teaching and learning business processes in the context of the digital
transformation. For this purpose, we defined learning objectives
and based on them, developed two separate simulation games
with a different scenario for the digital transformation of
business processes. While one game is based on automation in the automotive sector, the other one focuses on the digital
transformation in the online retail sector. Both games were
applied in class and evaluated afterwards. Thereby, this paper
offers concrete examples of simulation games for teaching
business processes in the context of the digital transformation
and discusses characteristics and scenarios that are important in this context. Furthermore, the paper serves as basis for future research in the area of simulation games and therefore provides a novel contribution to this topic of education.
«
The goal of this paper is to discuss and evaluate the
approach of applying simulation games as a tool for teaching and learning business processes in the context of the digital
transformation. For this purpose, we defined learning objectives
and based on them, developed two separate simulation games
with a different scenario for the digital transformation of
business processes. While one game is based on automation in the automotive sector, the other one focuses on the digital
transformati...
»
Intellectual Contribution:
Discipline-based Research
Kongress- / Buchtitel:
2018 IEEE Global Engineering Education Conference (EDUCON)