This report presents a user study, in which we compare the behaviour for setting and clearing the table in reality and in a simulated, computer-game-like environment. The aim was to examine the potential of using a computer-game-like simulation for user studies on cognition, in particular for robot-centred studies on human-robot interaction, but also other areas such as studies about context-specific and context-independent behaviour. A simulation allows the creation of a large number of environments at low cost and enables comparisons of behaviour in reality and simulation. In the present pilot study we have considered three points of interest: 1) the differences in user skills with the used simulation, 2) comparison of human behaviour in simulation and reality performing everyday activities, and 3) comparison of behaviour in different simulated environments.
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This report presents a user study, in which we compare the behaviour for setting and clearing the table in reality and in a simulated, computer-game-like environment. The aim was to examine the potential of using a computer-game-like simulation for user studies on cognition, in particular for robot-centred studies on human-robot interaction, but also other areas such as studies about context-specific and context-independent behaviour. A simulation allows the creation of a large number of environ...
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