Virtual reality applications rely on diverse locomotion techniques, yet their cognitive demands remain insufficiently understood. This study investigates how three widely used VR locomotion methods—Real, Joystick, and Teleport—affect cognitive load in both standing and sitting postures. In a mixed-design experiment (N = 42), participants completed a dual-task combining spatial navigation with working memory requirements. Joystick consistently yielded superior performance and the lowest subjective workload, whereas Teleport with orientation control imposed the highest cognitive demands. These findings highlight that implementation details such as orientation control and input modality critically influence the cognitive load of VR locomotion and provide actionable insights for designing more effective VR experiences.
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Virtual reality applications rely on diverse locomotion techniques, yet their cognitive demands remain insufficiently understood. This study investigates how three widely used VR locomotion methods—Real, Joystick, and Teleport—affect cognitive load in both standing and sitting postures. In a mixed-design experiment (N = 42), participants completed a dual-task combining spatial navigation with working memory requirements. Joystick consistently yielded superior performance and the lowest subjectiv...
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