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Document type:
Konferenzbeitrag
Author(s):
Höhl, Wolfgang; Kharvari, Farzam; Klinker, Gudrun
Title:
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design
Abstract:
This paper investigated the impact of 3D serious games on wayfinding in public buildings. Optimal wayfinding is essential for security, economy and architectural design of public buildings. A comparative study is performed between two groups that used 2D drawings and virtual reality on the specific use-case of a museum. Following the model of Weisman, a particular questionnaire is developed. The results show “figuring out” the building was easier for the 2D group while wayfinding was easier for...     »
Keywords:
Wayfinding, Museums, Participatory Design, Evidence-based Design, 3D Serious Games, Design Education
Book / Congress title:
IEEE Conference on Games 2020
Date of congress:
August 24-27
Date of publication:
28.08.2020
Year:
2020
Covered by:
Scopus
Print-ISBN:
978-1-7281-4533-4
Reviewed:
ja
Language:
en
Fulltext / DOI:
doi:10.1109/CoG47356.2020.9231921
WWW:
https://ieee-cog.org/2020/papers/paper_211.pdf
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