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Autor(en):
Echtler, F.
Titel:
Realization of efficient mass-spring simulations on graphics hardware
Abstract:
Physics-based simulation of deformable objects is a valuable tool for creating realistic and plausible computer graphics. However, even the calculations involved for simple abstractions like mass-spring models are highly demand- ing, especially when real-time simulation is desired. This diploma thesis explores the possibility to use the powerful vector computation engine present in modern 3D graphics hardware for these calculations and shows a significant performance gain over CPU-based so...     »
Stichworte:
computer graphics, simulation, physics, graphics hardware
Fachgebiet:
ALL Allgemeines
Jahr:
2004
Hochschule / Universität:
Technische Universität München, Department of Computer Science
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