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Dokumenttyp:
Buchbeitrag
Autor(en):
Badique, E.; Cavazza, M.; Klinker, G.; Mair, G.; Sweeney, T.; Thalmann, D.; Thalmann, N.
Titel:
Entertainment Applications of Virtual Environments
Abstract:
"If you want to know where the rest of us will be in 12 months, look to the gaming community", (Berry C., 1997) Virtual Reality (VR) as we know it today originated in the 1970Õs with simple computer-based flight simulators which continued to be developed through the 1980Õs and 1990Õs. This form of VR was overtaken by the emergence of VR video games into the entertainment market, both in amusement arcades and at home on video games consoles. But virtual reality for entertainment is nothing ne...     »
Stichworte:
campar,AugmentedReality,VirtualReality,Edutainment,BookChapter
Herausgeber:
Stanney, K.M
Buchtitel:
Handbook of Virtual Environments -- Design, Implementation, and Applications. Human Factors and Ergonomics Series
Verlag / Institution:
Lawrence Erlbaum Associates
Jahr:
2002
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